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1. Test - in EVE Forum Experiments [original thread]
testy Lostalus Black Sabaoth representative to Metatron Incorporated Embracing the future, honoring the past.
- by Terminal Worker - at 2005.12.15 15:42:00
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2. u guys remember the little white circles? - in Ships and Modules [original thread]
I'd like to have the "always visible bubble" diameter to be user defineable, since having my optimal range visible is more important to me than my max locking distance. Lostalus Black Sabaoth representative to Metatron Incorporated Embracing t...
- by Terminal Worker - at 2005.02.08 08:45:00
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3. Wow - in EVE New Citizens Q&A [original thread]
Welcome citizens. I wouldn't mind seeing few missions (expecially for the newbies) where the mission parameters state that you have to form a group of 4+ ppl to fulfill the minimum requirements by the employer before the mission is handed out. Th...
- by Terminal Worker - at 2005.02.07 13:47:00
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4. [Sabaoth Inc present with Metatron Inc] ôSomething for Everybodyö - in Corporation, Alliance and Organization Discussions [original thread]
How nice to see some of our old members alive and prospering, greetings Shredder and Harakiri. Have a nice day, citizens Lostalus Black Sabaoth representative to Metatron Incorporated Embracing the future, honoring the past.
- by Terminal Worker - at 2004.09.08 13:23:00
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5. [Sabaoth Inc present with Metatron Inc] ôSomething for Everybodyö - in Corporation, Alliance and Organization Discussions [original thread]
How nice to see some of our old members alive and prospering, greetings Shredder and Harakiri. Have a nice day, citizens Lostalus Black Sabaoth representative to Metatron Incorporated Embracing the future, honoring the past.
- by Terminal Worker - at 2004.09.08 13:23:00
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6. Flak guns.. - in Ships and Modules [original thread]
Ok, how about an energy based "flak gun", a high slot gun which tracks just as well as small guns with the same base damage output and 15-20 km range. Each high slot module which is inactive at the time flak gun is in use, increases the damage of ...
- by Terminal Worker - at 2004.08.27 08:34:00
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7. Flak guns.. - in Ships and Modules [original thread]
Ok, how about an energy based "flak gun", a high slot gun which tracks just as well as small guns with the same base damage output and 15-20 km range. Each high slot module which is inactive at the time flak gun is in use, increases the damage of ...
- by Terminal Worker - at 2004.08.27 08:34:00
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8. If all ships in eve are Pod-driven, ... - in EVE General Discussion [original thread]
Ok, so when I steal an abandoned BS from safespot, it is already fully crewed and they happily accept the new leadership and maintain/repair and generally aid the pirating bastard who hijacked them? Have a nice day, citizens Lostalus Black Sab...
- by Terminal Worker - at 2004.08.26 12:04:00
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9. If all ships in eve are Pod-driven, ... - in EVE General Discussion [original thread]
Ok, so when I steal an abandoned BS from safespot, it is already fully crewed and they happily accept the new leadership and maintain/repair and generally aid the pirating bastard who hijacked them? Have a nice day, citizens Lostalus Black Sab...
- by Terminal Worker - at 2004.08.26 12:04:00
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10. Steering, control...where is it? - in EVE New Citizens Q&A [original thread]
Edited by: Terminal Worker on 20/08/2004 05:39:33 Edited by: Terminal Worker on 20/08/2004 05:38:39 This might be a stupid question, but you do know that by double clicking anywhere in space you can set a new direction for your ship? When...
- by Terminal Worker - at 2004.08.20 05:35:00
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11. Steering, control...where is it? - in EVE New Citizens Q&A [original thread]
Edited by: Terminal Worker on 20/08/2004 05:39:33 Edited by: Terminal Worker on 20/08/2004 05:38:39 This might be a stupid question, but you do know that by double clicking anywhere in space you can set a new direction for your ship? When...
- by Terminal Worker - at 2004.08.20 05:35:00
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12. Werth training for a interceptor? - in Ships and Modules [original thread]
I have 2.2 mil SP and I can't yet fit those ³ber pvp setups ppl have been posting to this forum, but currently I enjoy doing lvl 3 agent missions with my Crusader. I like the tactics (speed, increasing transversal velocity to avoid hits)that intys...
- by Terminal Worker - at 2004.08.19 13:18:00
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13. Werth training for a interceptor? - in Ships and Modules [original thread]
I have 2.2 mil SP and I can't yet fit those ³ber pvp setups ppl have been posting to this forum, but currently I enjoy doing lvl 3 agent missions with my Crusader. I like the tactics (speed, increasing transversal velocity to avoid hits)that intys...
- by Terminal Worker - at 2004.08.19 13:18:00
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14. what is ship signature used for? - in Ships and Modules [original thread]
Edited by: Terminal Worker on 16/08/2004 10:20:02 Edited by: Terminal Worker on 16/08/2004 10:19:24 Marcus Soban made a pretty good exel spreadsheet for accuracy, just what I was looking for: Spreadsheet : Have a nice day, citizens. ...
- by Terminal Worker - at 2004.08.16 10:18:00
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15. what is ship signature used for? - in Ships and Modules [original thread]
Edited by: Terminal Worker on 16/08/2004 10:20:02 Edited by: Terminal Worker on 16/08/2004 10:19:24 Marcus Soban made a pretty good exel spreadsheet for accuracy, just what I was looking for: Spreadsheet : Have a nice day, citizens. ...
- by Terminal Worker - at 2004.08.16 10:18:00
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16. what is ship signature used for? - in Ships and Modules [original thread]
Edited by: Terminal Worker on 16/08/2004 09:30:29 Doesn't the signature also affect the "to hit" probability in some way? At least MWD:ing ppl are easier to hit due the Signature increase I have heard. So far I have tried to determine the need...
- by Terminal Worker - at 2004.08.16 09:28:00
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17. what is ship signature used for? - in Ships and Modules [original thread]
Edited by: Terminal Worker on 16/08/2004 09:30:29 Doesn't the signature also affect the "to hit" probability in some way? At least MWD:ing ppl are easier to hit due the Signature increase I have heard. So far I have tried to determine the need...
- by Terminal Worker - at 2004.08.16 09:28:00
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18. how to get ISK quick? - in EVE New Citizens Q&A [original thread]
Edited by: Terminal Worker on 06/08/2004 21:43:02 Originally by: Gaborn Hey terminal cool idea about the scouting. Now, thats scouting for gates when the trader needs to go through systems under 0.2, right? Because as i understand it, ...
- by Terminal Worker - at 2004.08.06 21:28:00
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19. how to get ISK quick? - in EVE New Citizens Q&A [original thread]
Edited by: Terminal Worker on 06/08/2004 21:43:02 Originally by: Gaborn Hey terminal cool idea about the scouting. Now, thats scouting for gates when the trader needs to go through systems under 0.2, right? Because as i understand it, ...
- by Terminal Worker - at 2004.08.06 21:28:00
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20. how to get ISK quick? - in EVE New Citizens Q&A [original thread]
Originally by: Fritz Ionar Edited by: Fritz Ionar on 05/08/2004 13:51:40 The way to realy fast ISK for a new player is to join a good corp. But the most inportant thing is ofcours, as sugested, to do what you find fun. ISK are of litl...
- by Terminal Worker - at 2004.08.06 08:39:00
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